AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games on iOS in the Middle East in Q3 2021
Discover the performance trends of the top 5 3D cartoon games on iOS in the Middle East during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the iOS platform in the Middle East saw notable performances from the top 5 3D cartoon games. Here's a closer look at the trends in weekly downloads, revenue, and active users for these popular titles.
Homescapes from Playrix showed a variation in weekly revenue, peaking at around $122K in early August before declining to approximately $76K by the end of September. Weekly downloads saw a consistent increase, reaching up to 24.5K mid-August. The game maintained a steady number of weekly active users, fluctuating between 190K and 200K throughout the quarter.
Gardenscapes, also from Playrix, experienced a peak in weekly revenue of about $110K in early August, later tapering off to around $79K by the end of September. Downloads for the game showed a downward trend, starting at 17.3K in late June and dropping to approximately 5.4K by the end of the quarter. The weekly active users followed a similar pattern, decreasing from around 97.9K to 68.3K.
Brawl Stars from Supercell had a notable peak in weekly revenue at around $88K at the end of June, with fluctuations throughout the quarter, ending at approximately $76K by late September. Weekly downloads remained relatively stable, ranging between 14.4K and 19.6K. The game maintained a high number of weekly active users, consistently around 290K to 310K.
Lords Mobile: Last Rise of Qin by IGG.COM saw weekly revenue peak at approximately $86.6K in late August, with a drop to around $39.3K by mid-September, before recovering to about $70.5K by the end of the month. Downloads for this game showed a steady decline from 6.1K in late June to around 2.1K by late September. The weekly active users also decreased, from about 57K to 45K.
Clash Royale, another title from Supercell, experienced a peak in weekly revenue of around $83K in early September, with a consistent trend throughout the quarter, ending at approximately $56.2K. The game’s weekly downloads ranged from 8.9K to 12.5K, showing a steady performance. Weekly active users were robust, remaining around 290K to 340K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.